Zombie Player Character Template
Ability Score Adjustments. The initial ability scores are modified as follows:
• +2 Str; -2, Dex, No Con, -2 Cha
Ability Score Range
Ability | Minimum | Maximum |
Strength | 6 | As base creature +4 |
Dexterity | As base creature -2 | As base creature -4 |
Constitution | - | - |
Intelligence | As base creature -2 | As base creature -2 |
Wisdom | 3 | As base creature -2 |
Charisma | 1 | As base creature -4 |
Class Restrictions and Level Limits
Same as base creature (i.e. Human Zombies have all the normal class restrictions and level limits for Human characters, Elf Zombies have all the normal class restrictions and level limits for Elf characters, etc).
Hit Dice.
Player character Zombies receive hit dice by class. In addition they receive 1 bonus hit point at each level.
Alignment
Zombies tend to either True Neutral or Neutral Evil depending on their creators. PC zombies may be of any alignment.
Natural Armor Class
Zombie have a natural armor class of 8.
Languages
Whichever languages the base creature could speak.
Special Advantages
• Do not need to eat (but see the Monstrous Craving trait below), drink, or sleep.
• Are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, effects that require a save vs. death, damage to its physical ability scores (Strength, Dexterity, and Constitution), fatigue/ exhaustion effects, and critical hits.
• Always pass System Shock rolls.
Special Disadvantages
• Cannot heal naturally: Negative energy and Inflict spells heal damage. At the DM’s discretion certain unholy sites or artifacts may grant the equivalent of natural healing as long as the Zombie remains in that area or near that object.
Monstrous Traits
Bestial Fear (holy symbols and/or fire), Bestial Odor*, Monstrous Appearance 3*, and Monstrous Craving (once a week, at least 10 pounds of flesh from a sapient creature).
*for a total -8 penalty to reaction checks
Superstitions
Generally none but the Zombie may select personal superstitions as outlined in Chapter 6 of The Complete Book of Humanoids.
Weapon Proficiencies:
Same as the base creature.
Nonweapon Proficiencies:
Same as the base creature.


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